Date: August 2021 - Present Day
Role: Lead Game Designer
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Responsibilities include designing the main mechanics and game feel of the game as well as overseeing level design and acting as liaison between programmers and level designers
Who am I
I am a Technical Designer with core proficiencies in System Design, Tools Design, and UI/UX Design. I have worked on several games ranging from solo indie dev projects to large team projects requiring major interdisciplinary work.
Hi! My name is Benjamin Operhall. I am a Game Developer currently graduating Champlain College with a Bachelors in Game Design.
Date: May 2021 - Present Day
Role: Lead Technical Designer and Unity Developer
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Responsibilities include designing and developing an experience that accommodated for ICU patients with low cognitive function
Skills
​Unity
C#/C++
Python
ECS/Dots
Arduino
Adobe XD
Photoshop
Illustrator
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​Level Design
Systems Design
Technical Design
UI/UX Design
Wireframing
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​Maya
Blender
Agile Development
Communication
Project Management
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Date: May 2021 - Dec 2021
Role: Sole Developer
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Responsibilities include developing a game that uses the mobile phone as a netcode controller for a computer based game