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Canceled Live Service Game - P2 Technical Designer

Studio: Bend Studio

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​Contributions

  • Acted as a main expert on player ability architecture, creating the original prototyped system and making it intuitive for use by other designers to interface with.

  • Coded and oversaw over 30 different ability prototypes, seeing 15 achieve active development and refinement.

  • Led meeting breakdowns of specific technical system proposals in order to garner feedback and unify direction across disciplines

  • Integrated throwing behavior code with animation blend tree for the player character, integrating player actions with player movement and environment traversal

  • Was a founding member on Bend’s live service accessibility team, implementing a color adaptive VFX system to accommodate for color blindness without loosing out on VFX/UI messaging

Achromatic - Lead Technical Game Designer

First Person Horror Game

Team Size: 16

Engine: Unity

​Contributions

  • Operated as the Technical Design Lead, coordinating game direction with programming team.

  • Developed light-based visual rendering shader as a core gameplay mechanic.

  • Utilized Unity's ShaderLab and Cinemachine cameras to enhance cinematic moments.

  • Created teleportation hallways for non-euclidean level design.

  • Iterated on blockouts for prototype levels and horror sequences.

Snailboarder - Lead Technical Game Designer and Producer

3rd Person Skateboarding Sim

Team Size: 11

Engine: Unity

​Contributions

  • Created skateboard movement system that allowed for registering of custom skateboard tricks

  • Implemented Score Combo Systems that multiplied trick scores based on the number of 

  • Designed and implemented cutscene system making use of cinamachine and shaderLab.

  • Helped establish guidelines within design documentation to illustrate rules for skateboarding gameplay

  • Iterated on gameplay controls with controller layout

Your Kitchen - Unity Developer and Technical Game Designer

Medical Therapy Cooking Sim

Team Size: 6

Engine: Unity

​Contributions

  • Spearheaded rapid prototyping and development of therapy-oriented digital game activities for ICU patients

  • Created an adaptive physical adjustment system, reducing user errors by 60% to broaden ICU patient engagement.

  • Planned and implemented a networked interface between patients and family members to allow for joint engagement with therapy game activities

  • Led project organization using agile development within a start-up environment

  • Collaborated with medical experts to craft user-friendly UI interfaces accessible to diverse patients

Stealth Mobile - Technical Designer

Multiplayer Puzzle Platformer

Team Size: 1

Engine: Unity

​Contributions

  • Spearheaded rapid prototyping and development of therapy-oriented digital game activities for ICU patients

  • Created an adaptive physical adjustment system, reducing user errors by 60% to broaden ICU patient engagement.

  • Planned and implemented a networked interface between patients and family members to allow for joint engagement with therapy game activities

  • Led project organization using agile development within a start-up environment

  • Collaborated with medical experts to craft user-friendly UI interfaces accessible to diverse patients

  • LinkedIn
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