Canceled Live Service Game - P2 Technical Designer
Studio: Bend Studio

​Contributions
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Acted as a main expert on player ability architecture, creating the original prototyped system and making it intuitive for use by other designers to interface with.
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Coded and oversaw over 30 different ability prototypes, seeing 15 achieve active development and refinement.
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Led meeting breakdowns of specific technical system proposals in order to garner feedback and unify direction across disciplines
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Integrated throwing behavior code with animation blend tree for the player character, integrating player actions with player movement and environment traversal
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Was a founding member on Bend’s live service accessibility team, implementing a color adaptive VFX system to accommodate for color blindness without loosing out on VFX/UI messaging
Achromatic - Lead Technical Game Designer
First Person Horror Game
Team Size: 16
Engine: Unity
​Contributions
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Operated as the Technical Design Lead, coordinating game direction with programming team.
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Developed light-based visual rendering shader as a core gameplay mechanic.
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Utilized Unity's ShaderLab and Cinemachine cameras to enhance cinematic moments.
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Created teleportation hallways for non-euclidean level design.
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Iterated on blockouts for prototype levels and horror sequences.
Snailboarder - Lead Technical Game Designer and Producer
3rd Person Skateboarding Sim
Team Size: 11
Engine: Unity
​Contributions
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Created skateboard movement system that allowed for registering of custom skateboard tricks
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Implemented Score Combo Systems that multiplied trick scores based on the number of
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Designed and implemented cutscene system making use of cinamachine and shaderLab.
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Helped establish guidelines within design documentation to illustrate rules for skateboarding gameplay
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Iterated on gameplay controls with controller layout
Your Kitchen - Unity Developer and Technical Game Designer
Medical Therapy Cooking Sim
Team Size: 6
Engine: Unity
​Contributions
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Spearheaded rapid prototyping and development of therapy-oriented digital game activities for ICU patients
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Created an adaptive physical adjustment system, reducing user errors by 60% to broaden ICU patient engagement.
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Planned and implemented a networked interface between patients and family members to allow for joint engagement with therapy game activities
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Led project organization using agile development within a start-up environment
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Collaborated with medical experts to craft user-friendly UI interfaces accessible to diverse patients
Stealth Mobile - Technical Designer
Multiplayer Puzzle Platformer
Team Size: 1
Engine: Unity
​Contributions
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Spearheaded rapid prototyping and development of therapy-oriented digital game activities for ICU patients
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Created an adaptive physical adjustment system, reducing user errors by 60% to broaden ICU patient engagement.
-
Planned and implemented a networked interface between patients and family members to allow for joint engagement with therapy game activities
-
Led project organization using agile development within a start-up environment
-
Collaborated with medical experts to craft user-friendly UI interfaces accessible to diverse patients